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After the fiasco that was Rainbow 6: Lockdown I feared that
my beloved Rainbow 6 franchise had succumbed to the fate of
mainstreamness, where everything has to be a boring, fast
paced Quake clone, rather than the wonderful squad based sneakiness
that was the thing that made the original R6 games stand out
from the crowd. I hated Lockdown with a passion and because
of that hatred I was reluctant to purchase Vegas and give
it a try, especially since it was originally released for
the Xbox 360. After seeing the demo whoever I decided to risk
it, and I'm very, very glad that I did. It looks like Ubisoft
Montreal (Developers of the excellent Splinter Cell series)
have redeemed Rainbow 6. They're back baby!
Updater
Vegas automatically checks for update patches every time you
run the game and prompts you to download/install them. More
software needs to do this, it makes life much much easier.
Premise
Vegas starts out oddly enough in Mexico. Maybe there was some
spare artwork left over from Ghost Recon: Advanced Warfighter
or something, I don't know. While on a mission there your
Rainbow team is ambushed and left for dead while your two
squad mates are captured by a terrorist named Irena. After
escaping you set out to rescue them but are transferred to
Los Vegas, Nevada after terrorists begin a massive assault
on the city.
Gameplay
If you've played any of the previous Rainbow games you'll
have an idea of what to expect. Vegas is a semi-realistic
first (and third person) squad based shooter. You're in charge
of a three man counter-terrorist squad and will be hunting
and clearing terrorists through various locales in Vegas ranging
from the streets to casinos, construction sites and even a
massive dam level. Single player missions will range from
hostage rescue and disarm the bomb to straight up terrorist
hunt/kill jobs. You can also play single player on the multiplayer
maps (ten in total at launch) against a set number of enemies
in the terrorist hunt mode. You can't have A.I. backup in
terrorist hunt this time around so it's more like the classic
"lone wolf" game from the previous Rainbow games.
There
are many significant differences between Vegas and all of
the previous Rainbow games. For instance, this is the first
Rainbow 6 game I've played that actually has a control layout
that make sense. For instance "R" reloads, rather
than "Z". It was nice not to have to remap all my
keys. The controls took a little getting used to, especially
the taking cover bit and switching weapons/accessories with
the hud was a little strange but I found my way around them
after only a few minutes and after that found them to be very
instinctive. Vegas feels like a combination of Counter Strike,
Rainbow 6: Ravenshield and Splinter Cell with some new twists
thrown into the control scheme. The game is front to back
action, at faster pace than the previous games. Rather than
being able to lean left and right you hit your right mouse
button when you're close to a wall, a box or other cover and
you'll take cover against/behind whatever that object is.
Your WASD keys will then walk you back and forth against that
item, and when you're near an edge you just keep pressing
that way to come around that corner and lean out, or over
it. If you hit your fire button without moving in the direction
of the edge of your cover you'll stick your gun around the
corner and "blind fire" which is occasionally useful
if there's a large number of enemies nearby and you don't
want to risk getting your head blown off. It's rather amusing
to see someone blind firing with a bolt action sniper rifle.
Also different from the previous R6 games is that you and
your teammates must all survive the mission and you can only
control Logan, the Rainbow team leader directly. You can command
your squad mates around fairly well, but there's no way to
take control of them. If someone is critically wounded you
get a warning and must get close to them and heal them, or
order an A.I. player to do it. If you allow one of your buddies
to stay wounded for long enough, or he's killed instantly
(ex. standing on a grenade) it's game over and you go back
to your previous save point. Same deal if you die. Like Call
of Duty 2 however, you don't have a health meter. As you get
injured your screen will get harder and harder to see and
you must get to cover for a few seconds or you'll most likely
die. Sit without getting injured for a few seconds and you're
back in the game with full health. This is a good thing because
you tend to run into more enemies than you did in the former
Rainbow 6 games, and they come at you in waves on many of
the missions, especially while your computer expert is hacking
something, or your demolitions expert is trying to disarm
something that goes "bang!". Controlling your teammates
is a snap, more on this below.
Tactical movement plays a huge part in Vegas. He who moves
to quickly generally ends up deal as you probably won't see
the terrorist right around the corner who's just waiting to
end your life. Your weapon crosshairs will spread out more
and more the faster you're moving, decreasing your accuracy
and will disappear completely if you're running making it
virtually impossible to hit anything except at point blank
range. Most of the time I moved crouched, checking each corner
before I went around, and checking every door with the "snake
cam" to see what was behind it before barging in and
dying horribly.
Another interesting new twist to the game is rappel lines.
There's hard points/ropes scattered around many of the maps
that will allow you to climb up the side of a building, or
rappel down. Having your team rappel down the side of a building
and simultaneously break through the windows to take out the
terrorists you've marked as targets is an amazing gaming moment.
The in
game map is quite easy to use, and overlays on your HUD when
you hit the TAB key. It shows the floor plan around you with
all significant landmarks (ex. ladders, doors, rappel points.)
as well as terrorists you've spotted, civilians and teammates.
Your next way point is on your hud with arrows if it's above
or below you. Most of the story and mission briefings are
provided to you by picture in picture video on your HUD by
your handler, and she also pipes you frequent media feeds
that give you a feel for what's going on around the city as
your missions progress. The story is extremely well done and
really draws you in.
There are frequent save points in the game, but no way to
save manually. It's pretty obvious this is a console port.
I would have liked the ability to save as I frequently ended
up dying many, many times trying to clear the same room or
just after I finally managed to do it. You can always restore
to your last save point and you can return to any level you've
unlocked to replay it although this deletes your save point
so if you're part way through a higher level you'll have to
do it from the start of that scene again.
Single Players Weapons/Equipment
Unlike the previous R6 games which tended to give you a wide
variety of gadgets to play with, in single player games you're
limited to various types of grenades, (flash bang, incendiary
and fragmentation) breaching charges and C4 booby traps are
about it other than sights for your weapons. As usual you've
got a huge variety of weapons to choose from with six submachine
guns, nine assault rifles, four sniper rifles, four shotguns
and four light machine guns. Pistols have unlimited ammunition,
so you're never without something to shoot back with. You
can equip yourself with two main arms, one side arm and have
two slots open for grenades/gadgets. You can not have two
of the same type of gadget equipped. (Ex. You can't have both
gadget slots filled with frag grenades but you can take three
frag grenades and three flash bangs.)
Weapons
can all be customized in one way or another to suit your play
style and preferences. Handguns can take high capacity magazines
or laser sights, submachine guns can have laser sights and
various scopes, sniper rifles can have three types of scopes
(6x, 12x or a 6x/12x variable), and light machine guns can
have a recoil suppressing stock. Most of the weapons can be
suppressed (silenced) while playing the game, a sound suppressor
isn't something you have to select during the equipping phase
of the mission.
Unfortunately
in the single player you can't change your teammates gear
just your own, but a wonderful addition to the game is the
ability to pick up the weapons and ammunition of fallen foes.
I'm so, SO glad they finally added that. I get so annoyed
when I'm playing a game and I run out of ammo and for some
reason I can't snag the rifle that's lying at my feet. You'll
also find rearming/equipping points scattered throughout the
game so it pays to explore. These boxes will not only top
up your ammunition and grenades, you can use them to change
your gear out if you've picked a combination that isn't working
for you. Gear can also be switched out when you're in the
team's helicopter getting transported to different locations.
You
can also replace one of your main arms with a riot shield
that is used with your pistol and will absorb most weapons
fire. It also slows you down and it's incredibly cheap in
terrorist hunt if you can find a nice corner to hide in and
just shoot all the Ts in the head when they come after you
as you camp out with your shield. The weapons are all realistic
and feature incredibly detailed models and reload animations.
One of the handiest gadgets in the game is the snakecam. It's
always with you and can be put under any door to take a quick
look into the next room. It's quite useful to check out what
you're getting into and you can use it to tag up to two targets
for your teammates to engage.
Multiplayer
Weapons/Equipment
In multiplayer games your options for toys change a little
bit. You can only have one long arm and a pistol rather than
two and one. Your gadget slots now only hold two grenades
rather than the single players three, but you have new items
in your arsenal including a GPS unit (reveals enemies on the
map for short time), radar jammer, tear gas grenades and two
gas masks. The server can also set limitations on the types
of equipment that can be used. (More on this in the multiplayer
section.)
A.I./Squad mates
I was surprised how easy it was to command your squad mates
in Vegas. Basically you just mouse over where you want them
to go and hit the space bar and they advance there engaging
the enemy as they go, and taking cover when they reach their
destination. If you're going to do an entry, or want them
to use an item such as a rappel point you just mouse over
it and hit space. A little context menu pops up when they're
in position depending on what they're at. For instance if
your team is at one door to a room you can hit "v"
for them to breach the door and clear, "n" for them
to open the door and clear and "n" to throw a grenade
in the room and clear. Once they're done their assigned task
they take cover and wait for more orders. Telling them to
follow you or hold up is a matter of tapping the alt key.
Unfortunately they often take the shortest route to a door,
and at times I've ordered them to move to a door and rather
than going around the room with the terrorists in it, they
opened the door in front of me and strolled through the room
to the opposite door and set up on the wrong side of it.
Overall
I'm not sure about the A.I. in Vegas. Sometimes they seem
quite smart, sometimes they seem to be about as sharp as a
bag of wet liver. I've had enemies tossing frag and flash
bang grenades at me, flanking and seemingly covering each
other a bit and advancing on my position, and at other times
I've had them run right at me when I'm lining them up, or
standing on a grenade I've just tossed at them. They'll also
sometimes just sit there while you shoot them in the feet,
take cover behind things that are far smaller than their bodies,
or leave their heads sticking out to get shot off. If you're
out of an enemy's detection range you can often just shoot
them multiple times and they won't react or even look around
to see where you are. Your own team is the same. They generally
cover your back pretty well when you've got them on weapons
free and follow, but I've sometimes had them walk right past
enemies who are out in the open and get shot in the back.
I usually leave my teammates in a good position if I don't
have them following me and let them provide me with cover
fire.
It's
also rather entertaining that the terrorists seem to have
"zones" they operate in. You can often go suppressors
off and light up everyone in a room, pitch explosives all
over the place and generally create a rucass that would be
heard two counties over, and yet when you walk up to the next
door the terrorists in there have no idea what just happened
right next door to them. Very odd. They also panic the instant
you sneak that same door open. Somehow they hear a door opening
but were unable to hear you dump several hundred rounds from
an assault rifle on the other side of the door. Talk about
selective hearing.
The A.I.,
at least for the PC should be a little smarter in my opinion
but you'll often run into them in groups which gives them
an advantage. That being said, they're smart enough and spread
out through the levels to give you a challenge.
Graphics/Maps/Sound and Music
Since
Vegas is powered by the Unreal engine I expected lots of eye
candy and I certainly wasn't disappointed as the game features
the most detailed and realistic maps I've played through.
It's breathtaking, despite that darned full screen glow effect
that seems to be on every game out there these days, and that
I find makes it hard to spot enemies. I wish there was an
option to turn it off. Character and weapon models and animation
are incredibly detailed as well. Great looking environments,
explosions, smoke and effects combine for a stunning visual
experience. The environments are semi destructable, with breakable
glass, foliage that can be shot, movable objects and things
like doors that can be blown off their hinges. Smoke grenades
look great as well. Thank heavens for themal vision! I liked
the fact that you'll pull your weapon muzzle back when you're
up against something, and it's sort of neat that if you shoot
out out a window you can use the muzzle of your weapon to
finish clearing the glass out. It's the little touches that
really make a game engrossing.
Check out the screenshots, but be warned that they don't do
the game true justice. Strangely, Vegas doesn't support normal
LCD resolutions such as 1280x1024. There are third party patches
out there to fix this, but it seems like an odd omission.
You can download one of the LCD resolution patches
here.
The music and sound effects in Vegas are very well done
and realistic. Nothing gets your heart pumping like hearing
bullets ricocheting off walls around you then suddenly getting
deafened by a grenade exploding near you. Make sure to listen
to enemy chatter when you're sneaking up on them. It adds
to the story and it's quite often amusing, with my personal
favorite being "I dunno man.. I've got a bad feeling
like I'm not going to live past the next few minutes."
just as I was lining said glum terrorist up in my rifle sights.
Multiplayer
There's
a nice variety of games to be played in Vegas multiplayer:
Co-operative: The best game type in my opinion, which I've
always loved in Serious Sam and the Rainbow 6 games. You can
play through the story with up to four players, or play terrorist
hunt on one of the ten multiplayer maps that shipped with
the game. Hopefully we see more maps soon from either Ubisoft
or the community.
Sharpshooter: Anyone else would just call it deathmatch. This
can be played solo or with teams. Players will respawn when
killed, the player or team with the highest number of kills
at the end of the round wins.
Attack and defend: Two teams have to defend or attack an objective.
Retrieval: Two teams try to locate and capture canisters and
return them to their base.
Survival: Deathmatch with no respawns. The last man standing
wins, or in the case of team survival, the team the wipes
out the opposition wins.
The in
game browser is super fast and lets you play a quick match
of your game type choice, or you can browse based on filters
that you set up such as game type, language and minimum/maximum
number of players. I found it annoying you can't sort servers
by ping. In fact, you can't see the ping at all.
The multiplayer adds a few nice touches to make it easier
to keep track of your buddies, including a really useful minimap/radar
and large green icons over you teammate's heads. Really cuts
down on the friendly fire instances.
You can completely customize the appearance of your character
in Vegas multiplayer. In fact, the amount of customization
you can do is rather ridiculous. You can modify every piece
of armor (ex. Legs, feet, head, shoulders, arms, legs) from
a wide range of gear, then pick what sort of camouflage you
want on each item, or create a custom camo job. It'll be very
handy for multiplayer matches to have team colors, even with
your buddies having a large green icon over their head.
Bugs/Bad Stuff
As mentioned above, the A.I. enemies and your teammates could
be smarter at times.
The system requirements for the game are quite high, especially
when it comes to video cards. There's going to be huge numbers
of gamers out there that are going to have to upgrade their
rigs to play Vegas. On the other hand if this is going to
indicative of other games coming out in the new year, it's
probably time to get yourself a new system regardless.
Some corners, especially those with pillars can't be leaned
around, you get stuck on them. This is one of the times that
it would be handy to have the old school lean option.
I hate not being able to save anywhere I want. Save points
suck.
A.I. enemies will often track you/shoot at you through walls.
This is something I've noticed in other Rainbow games as well,
the original Ghost Recon in particular was bad for this. They
can't hit you but it's a little disconcerting to hear shooting
on the other side of a wall you're sneaking along. They'll
also sometimes just know where you are for no discernable
reason.
Every time I tried to commandeer a mounted machine gun I'd
get stuck on it and be unable to exit it... Hitting space
as the tooltip suggests does nothing. This especially annoyed
me when one of my teammates yells at me to get on the machine
gun during a firefight. Good suggestion asshat. You just cost
me seven or so minutes of gameplay, as I had to reload my
last save point. Not sure how this didn't get caught in testing
as I've talked to a number of other players with the same
problem.
Conclusion
With all the swearing, blood and violence, Vegas definitely
earns it's 'M' rating, and it's not a game for the kids. For
the older among you I recommend it highly. It's gritty, gorgeous,
gripping and fast paced. As mentioned earlier in this review,
after Lockdown I was worried that my precious Rainbow 6 franchise
was going straight down the toilet, but Vegas has given me
my faith back. Viva Los Vegas!
I've made a few videos to show you some of the nifty things
you can in the single player, click to view.
Room
clear w. hostages
Rapel
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