| Hmmmmmm.....
Much nerdiness I sense in you. Play this game you must,
or regret it forever you will!
Every time
I review or mention a Star Wars game I always bring up
the law that governs all Star Wars products, be it movie
or game. They will either be excellent (Jedi
Knight II, and Battlefront)
or terrible. So far every Star Wars RTS
has been terrible. Both Force
Commander and Galactic
Battlegrounds broke my heart in a way
that no woman ever could. They made the the Star Wars Galaxy
not fun. I really tried to like them, but the best thing
about Force Commander was the remixed music, and the best
thing about Battlegrounds was the box art.
I started
seeing screenshots and videos from Empire At War a few
months
ago, and I wondered to myself.... Could we finally have
a Star Wars RTS that lives up the movies and the greatness
that this franchise is possible of? Is it possible we've
got a game that might finally take the RTS crown away
from Total Annihilation? Lets get started and answer all
of
these fascinating questions, and more.
Premise
The Empire took over the galaxy. The rebels have decided
they're had enough and are going to kick some serious Imperial
ass. Please see Star
Wars Episodes IV, V and VI for all
the details if by some miracle you're unaware of the entire
back story.
(Of course you're the type of nerd who reads Star Wars game
reviews, so I doubt that's the case.) Empire at War plays
out just before the events in Episode IV and
runs through Episode
VI.
Gameplay
Empire at War (Hereafter referred to as EAW) is a real
time strategy played on three different levels. At the strategic
level you've got a view of the 42 planets that make up the
known Galaxy, with the various colors indicating who owns
them. The strategic game is quite enjoyable, as it's interesting
to see how your decisions will affect the battle. What units
should you be producing where? Do you need a garrison, or
a stronger space station at system X? Should your fleets
abandon planet Y and attempt to hold system Z? From your overall
view of the known galaxy you can order different buildings
and facilities to be constructed
on the various planets you own, order said
facilities to construct ships, ground units and space defenses,
or order your fleets around. When one of your war fleets
enters
a
star system that is controlled by the enemy or a neutral
party such as pirates, you'll engage them in the most enjoyable
part of the entire game: epic space battles. Once you've
defeated their space defenses you'll land troops for the
ground assault and fight that as well.
Unfortunately
you can't build your base on the ground and lay out your
defenses,
it's all done (rather poorly) by the computer, and on any
of the single player missions that had a "resolve
battle automatically" I found myself quickly
clicking on it rather than slogging through the ground
fight. With
the game being laid out the way it is I don't think it
would have been possible for them to get any real base
building in you just wouldn't have time what with your
managing the entire galaxy, and the front lines change
so often it'd be a great deal of wasted effort. Your planets
will be able to produce various units and defenses depending
on their terrain and your enhancements. Each planet has
a limited number of slots open for such buildings though,
so chose wisely.
Unlike
conventional RTS games which have you collecting Metal
and Minerals
(or whatever their version is.) in EAW
you get money from the various planets you hold, and that's
the only resource you have to worry about. The planets also
often have a bonus. For instance on Hoth the enemy can't
see what defenses you have built up, due to the terrain,
Kessel will give you a credit bonus per turn due to the trade
in illegal Spice, Bothawui will give you information on nearby
enemy movement, Tattoine will allow you to build a cantina
to recruit smuggler and
bounty
hunter
heroes,
and
Mon
Calamari
will allow
you
build capital ships if you control it. The more planets you
control, and the more built up they are, the greater you
maximum unit cap.
Moving your troops and ships around the galaxy is dead simple.
In the zoomed out strategic view, just click on a planet
to zoom in and view all the units in orbit, on garrison duty,
and all defenses and enhancements you've built. If you want
to move some units just drag them into a fleet one
by one, or ctrl-click to drag
the whole
stack. Zoom out one level to the strategic view, and drag
the fleet where you want them to go and they'll make their
way there in real time. It's quite frustrating to move a
fleet into position to defend a weak point in your hyperspace
lanes and have an enemy force get there just before you do
and smoke your space station and other hard earned defenses
EAW is a rock/paper/scissors type RTS. Generally speaking
Unit X will always counter Unit Y, unless it's defended
by Unit Z. For instance most capital ships
are good against other capital ships, but weak against
bombers.
Bombers
are weak against fighters, and fighters are weak against
corvettes. It requires quite a bit of maneuvering at times
to make sure your units are always after their optimum
target type and being protected from the units that are
hunting them. It's nice that they've included a paper chart
with the game that shows you the strength and weaknesses
of
all the units in the game, as well as showing the same
information when you select a unit.
There's several gameplay options in the single player,
my favorite is Galactic Conquest,
where you'll play through many of the events of the first
three movies up until
the
destruction of the Death Star from either the Rebels or
Imperial side. As the Rebels you'll be trying to hold your
own, recruit new people and worlds to your cause, and find
out all about this new super weapon that the Emperor is
building. As the Empire you'll be trying to wipe out those
pesky rebels and blow up things with said super weapon.
There's
some shorter scenarios/skirmishes to be played as well.
On most skirmish maps you'll have a pre constructed
base, or have to capture structures and repair them to
build your armies.
I rather
enjoyed the single player missions that follow the storyline
where you have goals such as to rescue Han and Chewie
from an Imperial ambush, or to sneak them onto a planet
and
steal some plans.
The interface for EAW is intuitive and extremely easy
to learn and master. The in game tutorial and manual
will have you stomping Rebels and blowing up Imperial
bases in no time flat.
Heroes/Special Units
Each side gets minor and major heroes each with it's own
special abilities which can come in quite handy. Some of
the abilities
work in combat, some work passively on whatever world the hero
is
stationed
on.
For
instance the Emperor decreases the costs of whatever world
he's stationed on. In combat Chewbacca can highjack
enemy vehicles. Admiral Akbar can order all the ships in his
squadron to concentrate their fire on a single enemy target
for a damage boost. R2 and Threepio can spy on enemy planets
and steal technology without being detected. You can also recruit/build
minor heroes using structures such as the cantina or officer
academy.
Space Combat
Once
a fleet enters the space around a defended planet the space
combat begins. In order to land your troops and take
a planet you'll first have to engage and defeat the enemy's
space defenses. They'll generally have a space station of
some sort. There are different levels of space station,
each upgrade giving the defending forces a larger garrison
of ships,
more weapons and armor. The space battles are remarkably
cinematic, and offer some breathtaking scenery once things
get underway. It's incredible to see squadrons of fighters
and bombers swirling around a few Star Destroyers and Mon
Cal Cruisers
who are going at each other. One interesting feature of the
game is the ability to target different systems on bases
and capital ships. For instance, you can blow the shield
generators and engines on a ship and leave them drifting
helplessly until you can get around to destroying them,
or you can blow up the hangers so they can't launch fighters.
Once all of the hard points on a capital ship or facility
are destroyed it will explode.
I hated
the fact that by default you can't change your camera angle
and are stuck in an above
head isometric view. Luckily this can be changed in the
control options.
Each
side has a unit cap, and so can only deploy a certain number
of units into the fray at any time. When some
of your units are destroyed, assuming that you have reinforcements
waiting, you can summon them into the fight. It's a little
tricky to make sure that all of your ships are doing their
jobs and engaging the proper enemies Ex. Fighters are keeping
enemy fighters off your bombers, who are engaging the enemy
capital ships or space defenses., and also keeping enemy
bombers squadrons off your capital ships. I mostly just
throw squadrons
of fighters on guard duty then control the bombers and
capital ships and let the AI handle cap duty.
The
only unit in the game that I found to be very unbalanced
are the long range missile cruisers. They've got an annoying
habit of being able to pick away at your capital ships across
entire maps. I found myself keeping a few smaller capital
ships around to chase those darned things down and kill them.
Ground Combat
I found that the ground combat in EAW got pretty boring
pretty quickly and did a quick resolution to it wherever possible.
It's a fairly standard get your units to destroy the other
guys forces completely. As in the space combat phase of the
game, you'll have a unit limit cap as the attacker. You'll
attack initially with a small number of units and as you capture
landing zones on the ground you'll raise your unit limit and
be able to land more forces from your orbiting fleet. If you
have bombers in your fleet you'll also occasionally be able
to call in air strikes on ground targets.
The
ground units fit the typical RTS standards. Light armor,
heavy armor (Hmmm. AT-ATs!), tanks, rocket infantry, rifle
infantry, artillery. Depending on the map you may also
get support or resistance from indigenous fighters, as
well as having to battle native fauna if you get to close
to them. Just like in the space phase of battle, use the
appropriate units and you'll generally win. (Ex. Riflemen
don't do much to tanks, but rocket infantry are extremely
effective.) I wasn't
all that impressed with the Rebel hover tanks and other
ground units, they don't have the sheer presence or personality
of the Imperial toys from the movies. Tank vs. AT-AT? I'm
thinking that the
AT-AT
is one
hell of a lot cooler.
Unlike a traditional RTS, the attackers can't build any
more units during the battle. You'll be using what's in
your fleet, so call down backup wisely, and use the build
pads scattered around the map to build fixed gun emplacements
or repair/medical facilities to keep your troops and their
equipment alive.
Many
of the units that you can create on your planets will affect
the ground battles, for instance a shield generator will
keep the enemy from firing missiles/arty/bombs into a wide
area surrounding the generator, until it's taken out. It's
an interesting conundrum... Build defensive structures
in your limited slots in case you get attacked on that
planet or production facilities?
AI
The AI in EAW certainly isn't the smartest thing ever, but
at the higher levels it's a challenge. You tend to get quite
a bit of zerg rushing from the computer, but it will sometimes
try to flank your units or hit you from long range with artillery
units.
Graphics
Spectacular.
There's nothing like seeing a huge armada of warships jump
into a system and lay the beatdown on an enemy force. Lasers,
missiles, explosions all rendered in delicious vibrant
glory. The texturing on the ships and units look quite
nice, even when you zoom right in on them, and it looks
great when you take a capital ship out and she breaks up.
The cinematic views of space battles look almost
as
good as
those
from some of the movies. It's just that pretty. I was quite
impressed with the weather effects during ground battles
as well, and seeing your troop transports come down to
drop off reinforcements is awesome. Check out the screenshots
for all the tastiness.
Sound and Music
It's a Star Wars game. It's got The Imperial March. The music
and sound effects are always top notch. Heck, even the Han Solo
voice
in
the briefings
sounds
a heck of a lot like Harrison Ford. (For all I know it might
be, but for some reason I doubt it.)
Multiplayer
You can play all of the single player maps in Multiplayer
Mode, either co-operatively against the AI, or head to head.
There are four game modes in the multiplayer: Land Battle, Space Battle, Land
Control (Where you capture and hold points) and Campaign.
The first three modes are playable by up to eight players
(Four Rebels vs. Four Imperials) and the Campaign mode is
a one on one mode. Interestingly you can save and load games
in the Campaign mode, so you and your buddy can just play
for a little bit then pick up later where you left off.
Match
making is done via the in game browser, which requires
you to create an account. Write down your account information,
as there doesn't seem to be any "I lost my password" button
that I can find.
The
multiplayer is quite enjoyable even when I'm getting my
ass kicked but again, I don't like the ground battles
much. The space battles are quite entertaining.
Bugs/Bad Stuff
I found it quite irritating that when I scroll the
camera out to get a better idea of what's going on in
the fight the HUD vanishes, making it quite difficult to
command
your units around, or even know which unit you currently
have selected. I also don't like the fact that your camera
angle is fixed by default, but at least you can unlock it
in the options so you can rotate it down.
Upon initial installation, and after installing the latest
patch I received an error from Securom informing me that
I was playing with a duplicated CD rather than the original
disc, which I certainly was not. I reset and this fixed
the problem the first time, the second time I had to put
the
CD in my second DVD-ROM drive before it would work. Very
strange, as all my other games play fine in my DVD-RW.
Go anti-piracy software. I had the same problem with Battlefront
2. :(
I found that when I was directing large battles the default
zoom level is a little too close to be effective, and unfortunately
when one zooms back one step to get a better overview of
the battle your HUD vanishes. It's great for looking around,
but you can't really direct units effectively without a HUD.
Heck you can't even really tell what unit you've got selected.
I really wish that the HUD stayed on no matter what the zoom
level, or at least the game just gave you an option to toggle
it on and off.
Conclusion
Finally a good RTS game set in the Star Wars universe.
Actually, a damned good game set in the Star Wars universe.
Empire At War overall is fun, easy to learn and addictive.
Except for a few annoying minor things, like ground combat
and the camera stuff it'd be perfect. As it is it's still
highly recommended purchase, especially if you're a Star
Wars game fan.
I also
like that the game automatically searches for patches,
informs you if one is available, and asks if you'd
like to
install it. More games should do this, it'd make like easier
for everyone, but especially gaming neophytes.
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