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Reviewed Oct 30.2004 by Dave "!FT!Marauder" Kratky

Publisher Lucasarts
Developer Pandemic
Genre Squad based shooter/arcade vehicle sim.
Requirements

1 ghz proccessor, 256 meg RAM, 64 meg T&L (Transform and Lighting) video card, 2.7 gig hard drive. Recomended 2 ghz, 512 meg RAM.

We Recommend

Cranking up the speakers, humming the Imperial March and killing rebel scum with your AT-STs heavy blaster cannons.

Test Machines

AMD 64 3200+/1gig DDR/MSI Radeon 9800 Pro 128 meg/Creative Labs Audigy 2 Value.

The Good

Bwhaha. Come on, you get to pilot a bloody AT-AT! Could anything be cooler than that? Graphics are excellent, models are good, vehicles are good, the music is of course awesome and overall it's a lot of fun. Nice website for the game as well.

The Bad Doesn't really add anything new, it's basically just a ripoff of Battlefield:Vietnam with a Star Wars theme. The wookie model is terrible beyond even being comical. Full motion video. Vader is sometimes bugged. (More on that later.)
Downloads

Patches and movies

Replay Value

Virtually infinite, after all it's multiplayer.

Cost

$59.99 Canadian




Too busy to do a truly massive, in depth review of SW:BF, so here's the reader's digest version.

There's one universal truth when it comes to Star Wars games. They're either amazingly good (ex. Jedi Knight) or outstandingly terrible (ex. Force Commander). Like the battle between the Dark Side of the Force and the Light, there is no middle ground. When I walked into the store last week and saw Battlefront I was torn. I'd either be giving George Lucas more of money for something I'd never play more than once, or I'd be a happy little Star Wars nerd with a new toy. I took a deep breath and put my money down and..... I'm a happy little Star Wars nerd. Praise be unto the Emperor!


Premise

Unless you've been in hiding in a deep hole in Afghanistan since the late 1970s, you should be somewhat familiar with the Star Wars universe story line. The Rebel Alliance and the Galactic Empire are embroiled in a civil war, and are busy trying to take planets away from the enemy, and in the process, kill them really dead. You'll also be thrown into the middle of the Trade/Clone Wars from the new movies. In Battlefront you'll play many of the famous battles from the movies, most notably in my opinion, the battle of Hoth. You'll be playing as a Rebel, Imperial, Clone Trooper, or as a battle droid. In the single player battle, the game switches you back and forth between the teams as the game advances. You'll be able to control multiple player classes, as well as vehicles, again depending on the map.


Gameplay

If you've played Battlefield or Battlefield: Vietnam, you've pretty much played Battlefront. The maps have control points that your team must capture. When you approach a control points you'll see that it has a little hologram over it that displays the logo of the team that has it, and it also appears on your map as friendly (green) or hostile (red) When a point is captured, your team can respawn there, and if you control over half of the points on a given map, your opponent's tickets (reinforcements) will start to count down slowly. Killing an enemy player will also cause their team to loose one point. Some the vehicles also act as a mobile command/spawn point. (The Imperial AT-AT walker for instance.) To capture a control point you must eliminate all of the enemy players around it, then hold it for a certain amount of time. There's a little counter that shows the flag going to neutral, and then counting up in your team colour, as long as no enemies appear there to challenge it again. Players are unable to spawn in at neutral flags. Some maps will also have a target that must be destroyed such as the shield bunker on Endor to achieve victory. You can also win by capturing or destroying all of the control points on the map and holding them until the victory timer hits zero. Team work is critical in Battlefront, as all of the classes are required on the field in most of the fights for your team to be ultimately triumphant. Combat is first person by default in both infantry and vehicles, but you can switch your view to third person if you prefer to play like that. In fact, sometimes it's handy, and unlike most other first person shooters you actually get a crosshair in third person. I found that flying some of the aircraft worked better for me in third person than in first. There are voice binds to give your teammates basic commands quickly, and the AI in single player actually seems to obey you pretty well. One interesting thing is getting "bounced". A explosion near you will sometimes just send you flying, but won't kill you. You'll take a few seconds to recover and pick yourself up and away you go again. Multiplayer browsing is handled by the ingame Gamespy interface, and there's tons of servers up so it's easy to find some people to play with. If you have a Gamespy account there's also stats tracking avaliable, which can be accessed at the BF website. I love stats tracking. :)


Graphics/Environments

Obviously the dev team put a great deal of effort into the graphics and maps on this game as it's quite pretty. Models looks detailed and sexy. The one notable exception is the wookie model. It looks horrible. The game features tons of eye candy, with light rays streaming down into forest glens, huge desert vistas, awe inspiring destroyers passing over the battlefield, laser bolts flying everywhere during fights, small fires from near misses, and best of all: TONS of detail in the environments. Unlike many games where the locales just sort of feel.... Wrong would be the best way to describe it. There's no little piles of rubble around, no underbrush in the woods, things like that. The maps in Battlefield actually feel inhabited and realistic. Environmental effects like rain and lightening look very good and add to the feel of the game. Terrains range from city streets, arctic fortresses, forests, cities on the water, Cloud City, the desert wastes of Tatooine and more. (Watch that first step on Cloud City, it's a doozey!) You have to watch out on a few of the maps as well, not only for the opposing team but for native threats, such as the Sand People and the Sarlac on Tatooine and the annoying Ewoks on Endor.


Sound and Music

As per usual in a Star Wars game, you've got all the classic music and sound effects that are such a huge part of the phenomenon. There's just plain nothing finer than mounting up in an Imperial Walker, cranking up "Imperial March" on your speakers and attacking rebel scum. Sound effects are excellent and true to the movies and previous games and the music is of course awesome. Even in the Star Wars games that were horrible, the music was still kick ass. (Again, use Force Commander as an example.)


We like guns! And of course we like vehicles!

What would a shooter be without things with which to do the shooting with? We're talking weapons of course. Each class of character in the game has different abilities and armament, which they've balanced quite well for the most part. All of the armies have four virtually identical classes, as well as one special one that is unique to that team. Soldier's are armed with an assault rifle, blaster pistol, and grenades. Anti-Armor troops pack a locking rocket launcher, pistol, grenades and mines. Pilots automatically repair damage to any vehicle they're riding in, can repair vehicles and mounted weapons as well as droids, and drop health and ammo. They're armed with a different main weapon for each army, pistol, and a fusion cutter. The special classes are interesting and quite powerful if supported properly. The Clones and Empire get a jet pack equipped trooper, who can be especially effective on the city maps. The Rebel's Wookie smuggler is equipped with a grenade launcher and timed bombs and the Droids... Ohhhh.. They get the Droideka. Remember the cool rolling droids with the shields and the twin blasters? Those guys. Bwhaha.

There's also a wide variety of vehicles you can command, from snowspeeders (now with 100% more cabley goodness!) and transports to Wings and Tie Fighters from my personal favorite: The Imperial AT-AT walker. It causes much manical laughter to rampage with one of these massive bad boys. Many of the vehicles contain multiple positions, (ex. gunner/driver) which you can switch between. As far as I know, this is the first Star Wars game where you can actually pilot the vehicles. (And no, I don't count pod racer.)


Bugs

The only real bug we found during play testing was minor, but quite annoying. There's a Tatooine map where the Empire is gaining their vengeance on the natives of Mos Eisley for assisting the Rebel Droids C3PO and R2D2 in their escape from the planet's surface. Darth Vader arrives to assist in the battle, and promptly stands in one place and does nothing for the entire map. We tried to replay it multiple times and the same thing always occurred. A few days later we went back, and he was unbugged and running around playing lumberjack as he should have been. There were some odd things with the enemy AI where they flat out refused to shoot at anything, or get caught up on some terrain and just stand there, but such instances were very rare. A few sound glitches in multiplayer. Overall, nothing was found that detracted from gameplay and enjoyment.


Conclusion

An excellent game, that will provide hours of enjoyment for everyone. If you're not a fan of Battlefield type games, or hate Star Wars it's not for you. Then again if you hate Star Wars you probably wouldn't be buy it regardless. Watching the movies and having a clue as to what's going on makes it even more enjoyable. We could have done without the full motion video interludes.. But.. Meh. It's still a darned good game and a worthy addition to George Lucas' coffers.


Overall Rating (4 frags outta 5)


 
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