| Guns,
guns, guns!
Woot!
We finally have some sweet new toys to play with in a tactical
shooter! GR comes loaded with rifles, pistols and such. Including
some newcomers to the Red Storm arsenal... Like under rifle
grenade launchers. Heh. Heh. Heh. Nothing quite like using
the high tech OICW assault rifle in multiplayer and labeling
your enemies with 5 rounds from the semi auto grenade launcher.
:) There's toys for all the big girls and boys here. Pistols,
assault rifles, submachine guns, rocket launchers (Uh, don't
try a rocket jump.. It doesn't work.), grenades, grenade launchers
and sniper rifles. If you can't find something you like here,
you ain't looking.
One
thing I did find annoying in single player is the limited
arsenal. Specialized weapons are only available to certain
specialists that you unlock by completing missions successfully.
Your main characters are limited to standard, very limited
kits. Luckily in multiplayer you can take anything you want.
Some weapons are limited to your characters class, for instance
only snipers can handle sniper rifles, only demotions experts
can use the AT-4 antitank rocket launcher. I'm not sure what
led to the decision to have the specialists in single player,
but ahhh well... Just keep them alive and you'll have more
toys to play with.
There
are also fixed .50 cal machine gun emplacements scattered
throughout the battlefields. Assuming a sniper doesn't take
your head off when you stand up to use one, they allow you
to put some devastating firepower into your enemies.
Gameplay
Just
as in Rainbow 6 you take command of a single trooper at a
time (or you can let the computer do all the walking and you
sit on the command map and command, seeing through the eyes
of one trooper at a time.) in a platoon comprising a maximum
of 6 soldiers. Specialties among your infantry range from
Sniper and Support (machinegunner) to Rifleman and Demolitions,
each with their strengths and weaknesses. I like the ability
to switch to any member of your team quickly, and it's vital
in some missions. Nothing like walking around a corner into
a sniper ambush, switching to your squad sniper quickly and
picking off the offending camper.
As in
real life, picking the right people for the mission is critical.
Tank in you way? Woops! You forgot to bring a demo expert
with anti-tank missiles... Looks like it's the long way around
for you, or perhaps you just can't complete the mission this
time around.... Reading the briefings at the start of each
mission will give you a good idea of what kind of opposition
you'll be facing when you hit the field. I've found it's a
good idea to always bring a sniper and a demo expert along
with you, regardless of the mission. They both just come in
so damned handy.
Specialist
characters, as mentioned in the weapons section of this review
are unlocked as you progress through the game. These guys
tend to be tougher, smarter and more heavily armed than your
average troopers until you train them up. Successful completion
of a mission will give your people combat points. You can
assign these points at the start of the next mission among
such stats as weapons, endurance and stealth. This system
gives you a good reason to keep your men alive as long as
possible, as your green recruits don't perform nearly as well
as your veteran units.
An interesting
innovation that sets GR apart from other squad based shooters
is the threat indicator. It's a little circle near the bottom
of your screen that indicates where the nearest threat is,
in a general direction. If a direction starts flashing red,
it means someone in that direction is firing a weapon of some
sort. If the red dot in the middle lights up, there's someone
near you... Somewhere. :) Very cool idea, not sure if ladders
will allow it for tourney play though. The nice thing is you
can usually find campers just by following it. But it doesn't
tell you how far away they are, so you still have to be very
careful when hunting. If you're paying too much attention
to your threat meter and not enough to the enemy you inevitably
get shot right in the face.
Remember
that damned planning map from Rainbow 6? Did anyone actually
use, or even understand the stupid thing? I never could. The
new command map works very well. Just hit your hot key (shift
usually) click on a squad, click where you want them to go,
and click on their rate of advance. (Slow, at all costs, or
hold position.) A squad coming under heavy fire in normal
mode will take cover and shoot back. When the enemy has been
eliminated you need to tell them to advance again. You can
also tell your squads to assault (default, shoot on sight.),
suppress (recon by fire) or recon. (They'll only shoot back
if fired upon.) I've heard some people complaining about the
new map, but personally I love it.
If you
so chose you can also set a firing arc for your people. When
they reach a certain area they'll scan in the direction you
specify for targets. This is a feature that I've REALLY wished
R6 had in the past. Great if you're setting up a defensive
position.
I have
had a few problems where my people walk right into ambushes,
and I've cursed the command map... but then again they walk
into ambushes when I'm controlling the lead character.. So
it's not the map, it's just me I suspect.
Missions
in the game are varied and interesting. Some of them are just
kill everything that moves, you've also got a nice mix of
hostage rescue, recon, information gathering, and even some
escort missions. On the harder levels the missions are very
challenging and should keep you busy for quite a while.
After
each mission you'll receive a briefing on how things went,
each soldiers status, rounds fired and hit percentage. You
can also save a movie of the action, and view it later, or
share it with friends. |