| Sometimes
I just have to shake my head and ask myself the age old
question....
Just how many more World War 2 games could possibly be
made? Since I first played the classic
Castle Wolfenstein on
my C64 more than twenty years ago I realized that
there are few things in life as much fun as shooting Nazis.
I
don't
know
what
it
is,
perhaps just that World War 2 is such a great setting for
movies and video games. Good
vs. evil. Human struggle on an epic scale. Heros and
villains. Victory and defeat. We've been playing games
based on the
war far longer than the actual conflict has lasted. Many
of the World War 2 games that come out are complete crap,
but a number of them just do it right. Return
to Castle Wolfenstein was a good example....
Well, it was more of an alternative reality sort of WW2
game, but it was good.
Medal of Honor and
the first Call of Duty are better samples of a realistic
WW2 shooter done right. Both immersed you in the greatest
battle that mankind has ever known and did a fine job of
it. Call of Duty 2 follows right in the footsteps of the
original game in trying to give the player a gritty, somewhat
true to life experience of the war. (while keeping it fun
of course) The Call of Duty series does things a little
differently in that the player plays as a soldier from
three different allied military forces (American, British
and Russian) during the course of the battle, rather than
always being an american
as
is
the
case in most of
these games. It's a refreshing change. Kingpin described
the Call of Duty games as basically taking the coolest
scenes from every WW2 movie you've ever seen and putting
them all together in a game. And that's essentially what
COD2 does as well. And that's a very good thing. In a
very nice touch, there are photos and sometimes video briefings
with World War 2 footage during the missions that really
help to immerse you into the game. Being in love with DVDs
and totally hating multiple cd installs, we purchased the
collectors edition of the game, which also gave us a second
DVD with a "making of" documentary, a documentary and retelling
of the storming of Du Hoc, a few mission walkthroughs and
some concept artwork. After watching the Len Lomell (the
veteran they interviewed) retell the story of the assault
on Pointe Du Hoc, it was
really
interesting to then play the mission.
Premise
Uh. Unless you've never been to school you've got a pretty
good idea of what World War 2 was about. In the late 1930s
the Germans decided to bring the wonder of tight leather
pants
and Oktoberfest
to the rest of the world, whether they wanted to participate
or
not. The rest of the world declined and after many years
of war and millions killed managed to defeat the Nazis and
in the bargain save the world. Call of Duty 2 puts you right
smack dab in the middle of some of the toughest battles the
world has ever seen in first person. Kill nazis and break
their stuff. :)
Gameplay
The basic gameplay for Call of Duty 2 will be familiar
to anyone who's played a shooter. The controls are a little
more complicated than in many such games, and are more akin
to the Rainbow 6 series of games in that you can stand,
crouch, lie down and lean out around obstacles. As you work
through the game you'll receive objectives. Missions have
a wide range of objectives will such as destroying a tank,
or an anti-air emplacement,
retrieve
documents, or simply kill all the enemies in the area. Your
current objective is marked on your minimap so it's generally
just a matter of fighting your way to the way point to win.
You'll sometimes have multiple objectives (ex. destroy five
bunkers) and in these missions you can pick and choose what
order to complete your goals in. Quite often you'll be finding
yourself defending an objective with your squadmates while
wave after wave of enemy infantry and vehicles assault. It's
amazing how
frantic and
realistic
some of these fights can get, and you get quite emotionally
involved and worked up. I knew the dev team did their
work right when I found myself screaming "DIE YOU JERRY
SON
OF A BITCH!!!" while running at a line of enemy infantry
guns blazing. On many of the maps there's back streets and
paths that you can take to get a better angle on the fight
or to get in behind the enemy and take them from behind.
Even on the low difficulty settings you feel like you've
really accomplished something by the end of the level.
Rather
than being a lone gunman you'll be working with a squad
of AI
teammates that actually show some intelligence and work
well together, talking amongst themselves, calling out
targets and taking cover where they can. It's important
to watch
your teammates as they'll often shoot at enemies you can't
see yet or at least die in a manner which tells you where
the enemies are. It's also important to be careful with
the friendly fire, as a kill on one of your teamies will
result in you failing the mission and getting put back
to your last auto-save point. Luckily your teammates are
marked on your minimap, and if you have your cross hair
over one and try to fire it often won't.
Something else that's going to help you stay alive is the
grenade indicator. When this is showing one, or God forbid
more, grenades it's time to get behind something solid
or prepare to die.
You're
going to notice on screenshots that there's no health indicator
on the Heads Up Display. That's right, no health indicator
anywhere. For COD2 Infinity Ward did something different. As
you get injured you'll start to hear your breathing get heavier
and your screen will start to red out. Get hit a time or two
more when this happens and you're going to be pushing up daisies.
Get yourself to cover for a few seconds and you'll recover
fully. When I first heard about this, I wasn't sure how well
it was going to work out, but it's actually very good. It's
nice to not have to worry about constantly picking up health
and armor or trying to find a medic to heal you. It certainly
doesn't make you invulnerable however, as once you start flashing
red you'd better be able to get to cover quickly and stay safe
until your screen returns to normal. It works well in multiplayer
as well, which was another concern I had. Just keep on people
and they die. They get away and a few seconds later they're
a full healed threat again. Land a few good solid hits on someone,
or a headshot and they're always dead. Disturbingly you'll
sometimes just wound an enemy and he'll be crawling away slowly,
or laying there shooting at you with a pistol.
AI
One of my big complaints about shooter has always been the
Artificial Intelligence. Or, more realistically, the
artificial
stupidity.
As mentioned above the AI characters in COD2 are
actually pretty
good.
They'll
move
with
you
and
each
other,
cover your advances and even talk it up amongst themselves
using their names, which is a great touch and adds to the
realism. It's almost a little too realistic when you're hiding
behind a box while an MG42 nest sprays fire at your squad
while your teammates are screaming for someone to take out
the machine gunner, as well as saying things like "MacGregor!
Cover me while I load!". The enemy AI is well done too,
taking cover where they can, leaning out to shoot and most
annoyingly
throwing grenades at you and making your pretty 'nade indicator
flash. They'll move and flank as well sometimes. The germans
also yell back and forth, adding to the atmosphere. Interestingly,
I was
up
on a roof
top
picking
off some of the bastards while my squad was down below firefighting
with them and one of the germans yelled out there was a sniper
and I came under fire almost immediately. Interesting. It's
nice to fight something other than mindless "run at
the enemy" AIs. I'm always amused when I take the enemy
under fire and they're hiding behind a dead cow. One thing
I did notice
a little odd is that enemies will occasionally leave their
heads exposed while hiding behind something. It's rather
entertaining to see a German infantryman leading around a
box, then going back behind it... er... but he's standing
up.... *pop* Darwin was right! If there's a machine gun nest
anywhere near the enemies you're engaging keep an eye on
it. If there's ten enemies and they're still alive, they'll
generally appear one after another on the MG and you can
pick them off. Sometimes you can sneak around behind them
and use their machine guns on them, which is always good
for a laugh.
Graphics/Environments
El Alamein,
Stalingrad, Africa and the cliffs of Du Hoc, you'll be
visiting them all. The majority of the maps you'll be fighting
through
are
cities
and villages, but there's also vineyards, open fields,
trenches and desert areas. The environments are quite realistic
and contain an amazing amount of detail. Smoke billows
into the air from fires, enemy and friendlies appear out
of the smoke generated by smoke grenades, snow drifts gently
across the battlefields in Stalingrad. I was standing in
a destroyed building shooting out a hole blown in the wall
and I noticed the detail on the bricks surrounding the
hole. I then looked around the room and realized I was
in what was left of a child's bedroom. There was even a
little abandoned teddy bear on the floor. You really get
a feeling that you're moving through what's left of other
people's lives as you advance through the game. I'm not
sure how much time it took to lay the maps out but it
must have been quite a while considering the level of detail
and care that's evidenced in each one. Basically the game
is just plain gorgeous. When you're standing close to a
character you can see the pores in their faces. The character
models aren't quite as detailed as those in Half Life 2,
but I'd say they're damned close. And the environments
are as good looking or better than any I've ever seen before.
Sound and Music
The sounds effects in this game are just awesome. Explosions,
weapons fire, grenades going off, allies and enemies shouting
and talking back and forth, there's even Nazi propaganda
being broadcast in the Stalingrad missions. The music is
good, and
generally starts up when something interesting
is about
to happen
or you're just watching the end of a mission. One of the
coolest use of music is in the Stalingrad missions when the
Germans and Russians are charging at each other and you've
got the strident battle music going on. Just sends a chill
down your spine.
Now THAT's what I call a gun
I
love realistic weapons and I've got to say that you can't
get much more realistic than the Call of Duty 2 guns. The
models, audio and animations for the weapons are done to
perfection.
As you move through the game you'll be using gear
from both the faction you're playing at the moment and
you can loot enemy weapons as you take the bastards out.
I've
always
liked in the COD games that you can carry two guns of any
sort. Pistol, rifle. Pistol, submachine gun. And my favorite
combination, submachine gun, rifle. There's nothing like
having a rifle for long range work and whipping out the
subgun for close up action. There's dozens of different
weapons
in the game, from bolt action Lee Enfield to Panzershrek
rockets and 1911 pistols. They're all lots of fun to use,
but I've got to admit that the German SG44 assault rifle
just kicks so much ass it's my weapon of choice in both
single and multiplayer.
Vehicles
You'll often find yourself riding in the back of a vehicle flying
across the countryside, sometimes as a passenger, sometimes as
a gunner. In a few of the african campaigns you'll be commanding
a British Crusader tank in a battle with enemy armor. The vehicles
aren't as good as those in say Battlefield, but they're still
fun. I was rather put out that you only get tanks in two short
missions and that they don't they appear in the multiplayer.
Perhaps we'll see
a mod
for to allow it.
Multiplayer
The multiplayer is lots of fun,
with a super easy to use server browser. Most of the maps
are medium sized and in cities or towns. A few of them
are in trenches and bush row fields so there's some nice
variety. I found the city maps to be the most exciting,
with possible ambush points and hidey holes everywhere.
There's
a few of your standard gaming modes, deathmatch, team
deathmatch,
ctf and two that are a little more interesting
(and the only ones I bother playing). In
Headquarters
mode
you
have
to take your team's radio to a point marked on the map
and
on your HUD and set up a headquarters, which takes a
few seconds without any enemy players around. As long
as your
HQ is up your team will gain points. The enemy team then
tries to kill anyone around your radio and hold
it
for a few seconds to destroy the headquarters and you
stop gaining points. When I first heard about this game
mode
it didn't sound like a big deal, just a lot of base camping,
but interestingly,
when your team's headquarters is set up, your team
doesn't get any reinforcements. The attacking team does.
Eventually you're going to loose the HQ as your team
gets whittled
down. It makes for some frantic fun battles when you
see that "Loosing Headquarters" timers and
you're the final defender. It's quite addictive and
really gets
the adrenaline moving. In Search and Destroy you must get
to your oponents marked targets and plant a bomb, then
hold the enemy off untill the bomb detonates to win.
For the enemy to win they have to disarm your bomb,
or kill everyone on your team.
Just
like the single player your radar map has all of your
teammates marked on it, which I love. Friendlies also
have a team marker over their heads so it's easy to tell
who you're shooting at and friendly fire is hopefully
kept at a minimum.
Bugs/Bad Stuff Occasionally
I'd get myself way ahead of my AI teammates and would find
myself unable
to
open a door or find the item I needed to complete the level.
When I stuck with them I didn't have this problem. Keep an
eye on your teammates, they're handy sometimes.
No
punkbuster support. While I do spend a fair amount of
time complaining
about Punkbuster
and having to download it, I do
realize that some sort of anticheat is needed for any multiplayer
that's released, especially shooters. I've seen a few people
doing some extremely questionable things in multiplayer,
ex. tracking
people through walls, that sort of crap. I can't say for sure
that there are cheats out there for the game, but I suspect
pretty highly that there are a few at least.
The best moments of Call of Duty 2 are the scripted sequences.
There's a moment right out of Enemy at the Gates where a German
sniper has your squad pinned down. One of your Russian buddies
puts his helmet on the end of his rifle and raises it. The
sniper shoots, is spotted and you take him out. Damn. There's
another scene in Africa where a British trooper kicks a door
in and gets blown away by the machine gun in the room beyond.
In another your buddies get mowed down coming off a landing
craft and you get wounded and dragged to safety. Sadly there
aren't nearly enough of these scenes in the game. Infinity
Ward
could
have
done a
great
deal
more
with
the
story
telling element of the game.
Conclusion
Infinity
Ward has again made a very, very good World War 2 game
that's a ton of fun to play. If you want something
deep and story based though you're out of luck and better
pick up a copy of Half Life 2 or Undying. I'm hoping for
COD3 (and chances are pretty good we'll be seeing one in
a few years) they'll make use of more scripted sequences
and add more new content and ideas to the game. I'm also
hoping I'll be able to use tanks in the single player one
of these days, and some anti-cheat software will be introduced.
Except for a few small things this game would have gotten
a 10 out of 10.
As a side note, I really liked that in the credits the
developers dedicate the game to those who fought in World
War 2.
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