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| Rune
(ICQ #: 9384208) |
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The second Serious Sam test is out!! Grab it here
at Fileplanet (slow) or here
(a faster mirror site). Wow what a great game! It's vastly improved
over the first test release back in august and the animations
and texture detail have really evolved nicely. It's like a quake/Duke
Nukem set in an amazing outdoor nvidia-demo type setting. The
enemies are very original and even though the gameplay is very
basic in nature it's still a very fun game (think Doom... they
throw scores of enemies at you at the same time) . I've even snapped
up a bunch of screenshot for your viewing pleasure (taken on a
GeForce DDR at 32 bit colour of course). Check 'em out!
That's
a real purdy looking temple
uh
oh party's over
Checkin'
out the scenery
Let
me guess, you're not happy to see me
Oh
crap!
My
that's a big chaingun you have!
Gotta
love those new funky textures
Aww...he's
so cute when he's sleeping!
Eye
candy galore!
Smoke
on the water..(and fire in the sky)
Oww..
this is gonna hurt
Those
Egyptians really know how to decorate a place
Nice
day for a swim
Oh
now you got him mad!
Cool!
I
think I can see my house from here.
talk
about the women flocking to you....
Billy over at Voodoo
Extreme popped up a short commentary with the man himself,
John Carmack regarding yesterday's big news that 3dfx
is closing up shop and selling their assets out to Nvidia.
This is a short one so I'll just post the whole darn thing. Here's
what the id studmeister had to say:
Billy: I'm sure you've seen the news (nVidia buying up most
of 3dfx; 3dfx closing their doors shortly), if you haven't been
hit up yet for a comment, anything that you'd actually like
to say on this? Does this mean GLide is dead (just kidding)...Do
you think, with less competition, we'll start to see the video
card market, or rather, video card technology, advance a bit
more slowly. Anything else on the closure of 3dfx? I mean, hell,
they've been a dominant force for so long, it's honestly kind
of strange to see them go.
John Carmack: I have been on 3dfx's technical advisory board
for a long time now, and it has been pretty frustrating. We
had been meeting quarterly since before Voodoo2 shipped, and
the product features we had been discussing the entire time
still haven't shipped in a product (rampage). It was painful
to watch 3dfx slip from the archetypical kick-ass technology
start up to where they wound up. I think I would have been happiest
to have the PC market divided up between three strong players
that all had their act together, but at this point, I'm not
too unhappy with the market simplification resulting from 3dfx
exiting. John Carmack
Not to be left out
Evil Avatar
posted up a bit with Epic programming guru Tim Sweeney and his
thoughts on the matter. Here are a few of the spicy bits:
Tim: "NVidia needs to bury the whole Gigapixel chunking
architecture they're inhereting. It was a horrible idea. Capturing
all your geometry and buffering it up in RAM for later rendering
in little chunks was a horrible idea when VideoLogic ran it
into the ground; it was a horrible idea when Gigapixel ran it
into the ground; and it was still a horrible idea when 3dfx
ran it into the ground. Let's hope NVidia kills the damn thing
once and for all. 5. A few months ago, I was listening to Alex
Leupp's conference call with investors, in which he painted
a picture of a bright future filled with opportunity and timely
product releases for 3dfx. It didn't occur to me at the time
that he was lying through his teeth; he seemed very personable
and articulate. Surely the CEO knew they were on their deathbed.
Lesson learned: you never find out about these things until
it's too late."
Be sure to read up
on the rest of it here.
Poor 3dfx, they had
good technology but they just couldn't get it to the market on
time. Here's hoping that Nvidia will be able to make something
cool from their technology.
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| Rune
(ICQ #: 9384208) |
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Holy Shit! Whoa....
Nobody saw this one coming... Nvidia
has purchased the core assets of 3dfx
as 3dfx has announced that they have run out of money and have
not been able to secure a line of credit. This is truely a sad
day for gaming as 3dfx was the original pioneer of the 3D graphics
industry. Nvidia gets all of 3dfx's technology as well as trademarks
such as "3dfx" and the Voodoo brand name while 3dfx
receives $70 million plus an additional $50 million in Nvidia
stock. 3dfx is also recommending to it's shareholders that the
company be dissolved over the next few months. Here's a snip from
the Press release where 3dfx's CEO Alex Lapp discusses today's
events:
"After aggressively pursuing a wide range of options that take
into consideration the interests of our creditors, our shareholders,
our employees and our customers," said Alex Leupp, president
and CEO, 3dfx Interactive Inc., "we strongly believe that to
reduce expenses, sell our assets and dissolve the company provides
the highest return to our creditors, shareholders, and employees."
"We expect that the combined technologies of 3dfx and NVIDIA
will continue the legacy that 3dfx began in 1994, " Leupp continued.
"NVIDIA is the number one supplier of graphics technology to
the OEM market. With the addition of 3dfx's high-quality technology
that leads the retail market, we believe the combination of
the two will result in even greater PC graphics leadership."
Read the whole darn
press release right Here.
Voodoo
Extreme also has a
letter from 3dfx's CTO Scott Sellers to all of their customers.
Here's a little bit of it:
While we firmly believe this agreement is in the best interest
of all involved, we deeply regret these actions. Again, we want
to extend our sincerest thanks to everyone one of you who helped
3dfx revolutionize 3D graphics and 3D gaming on the PC. Rest
assured, the 3dfx legacy will live on through the combined strengths
of these two great companies.
Finally, if you're
still craving more info check out the FAQ
on this that Nvidia has posted on their website
here. Hopefully other competitors like ATI can step up to
the plate and deliver a little more competition for Nvidia. It
looks like the stakes just got higher!
Update:
Gamers Depot
has slapped up an interview with Brian Burke, former PR guy at
3dfx and now Senior PR manager at Nvida. There's some pretty spicy
stuff in this interview!
Check it out:
GD: Did you know about this before you left 3dfx?
Brian: No, I never caught wind of this before I left I was
looking for some more stability for my future
Read all about it
here.
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| Rune
(ICQ #: 9384208) |
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Looks like Stomped
decided to post up a little interview
with none other than Mr John Romero himself, who apparently is
still hiding out in an underground bunker somewhere in the middle
east after his last disastrous abomination cleverly and horrifically
disguised as a "game".
Here's an interesting
little tidbit from the "interview":
Stomped: "What can we expect from you in the year 2001
in terms of the games you are developing?"
Romero: "Heh, it's a secret! From now on, I'm keeping
quiet about my current projects..."
So it seems that Dr
Evil (oops, I mean Romero) has decided to covertly subvert an
unsuspecting gamer population by utilizing the most sacred form
of media (games of course) in a cruel and unusual way of mercilessly
infiltrating the public consciousness. For what point you may
ask? (cue the ominous music) Why to take over the world
of course!(and inevitably to promote inferior Romero-branded hair
care products)... I predict that forecoming signs of the said
apocalypse will be ungodly swarms of huge frogs and flies and
overabundant use of butt ugly nuclear-green colors. Hmm....now
that I think of it, where did that phase the "little green
men" come from?! Egads, he must be more powerful than we
feared!
In other (and possibly
unrelated) news, it looks like there's no good software for the
Playstation 2! Gasp! Who would have thought it about an over-hyped,
over-priced, under-produced, console/entertainment-device/toaster?
Even the unwashed masses and PS2 faithful are starting to doubt
and (dare I say) bash their precious model of media-driven
mindless consumerism?! Newsweek
has the shocking and gory details HERE.
Not only is there a lack of good games for the PS2 but is looks
as though some are actually still running Praystation one
games on it in a desperate attempt at gaming relief.... Behold
the grim details:
“What are you playing on it?” asked Hiroyuki, who goes by one
name. The audience of 50 gameplayers and designers fell silent,
then succumbed to giggles. “Dragon Quest for PS1,” someone finally
offered sheepishly, referring to a game for the first, supposedly
outdated PlayStation 1.
Unreal Universe
has the scoop on some comments made by members of the Duke Nuken
Forever team on the 3drealms
message board. Some pretty juicy stuff here folks. Listen to this
little snippet from Brandon "Greenmarine" Reinhart :
"As George implies here, our goal is to focus as much
on DX8 as possible and that includes any engine modifications
necessary to achieve great framerate. We've already made SIGNIFICANT
changes to the Unreal engine's span buffer based occlusion model
to increase framerate. We are also making changes to the mesh
pipeline and other elements of the engine to take advantage
of DX features like hardware transform. "
"The Unreal engine is heavily CPU bound, so our focus
on optimization is more on releasing that CPU tension. For example:
the Unreal engine uses span buffering for occlusion. This approach
has a lot of benefits, but is CPU intensive. We have saved a
lot of framerate by reducing the complexity of the span calculations
and reducing the number of required calculations. This kind
of optimization is unrelated to the render API layer."
Be Sure to check out
the whole comment thread HERE
! George Broussard also comments on the next Duke game's Direct
X support and offers his opinions on the state of the Glide and
OpenGL APIs... (by the way, if you didn't get today's headline
it's time to grab a copy of the original Duke Nukem 3D ! :-)
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| Dopper
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Seems like with Christmas
coming everyone has been very busy. I've been busy studying for
my A+ Course and a number of other things. :) Haven't been home
much the past week so that's why I haven't been able to post updates.
I'm not sure what Rune's excuse is though :) As for Marauders
post about me overwriting his post on December 2nd, well he overwrote
mine first that morning :P
A lot has happened since
my last post. Red Leader & I ran a tournament for the CPL
Counter-Strike Qualifier and $1000.00 cash was up for grabs last
weekend. It was held at the Gaming Arena on the Danforth in Toronto.
Red Leader did a write-up
on the event, thanks go out to .ki.test for use of the facility.
"Pentium
4 price cuts this weekend?" Attention desktop shoppers: Check
out the chip sale on aisle 4. Intel may mark down its desktop
processors this weekend, including the new Pentium 4 chip. You
could save up to 11%. The big chip sale could be Intel's way of
pushing Pentium 4 into the mainstream.
"Shockwave
virus upgraded to high risk" The worm that's sending shockwaves
through cyberspace is still wriggling into inboxes. Anti-virus
company McAfee has upgraded the ProLin virus from medium risk
to high risk. ProLin arrives in an e-mail as a "creative exe"
attachment with the subject line, "A great shockwave flash movie."
Who let the hackers out? A security group led by the FBI says
a new wave of cyber
attacks is at hand and companies doing business on the Internet
need to batten down the hatches. Authorities say known vulnerabilities
in Windows NT and, to a lesser extent, Unix operating systems,
are the open doors the infothieves are using to get inside.
"Microsoft urges people not
to use the Internet" The tongue may be holed up in the cheek
in "The Register's" headline, but the Britwits do have a point.
Microsoft has put an online form on its Web site that will tell
you the level of risk you run of having unlicensed or pirated
software. One of the questions MS asks is: "How did you acquire
the software installed on your workstations/servers?". If you
pick any of the Net-related options, you're put at a high risk
level. So does this mean using the Net is a bad and risky idea?
"Checking Your Connection
Speed" If you have users who are complaining that their
Internet connection speed is too slow, there are all sorts of
tests that you can do to check out what's happening with the connection.
Many involve just making sure that the entries on the TCP/IP properties
sheet are correct, and indeed this is where many administrators
stop, with a shake of the head and something like, "Well, everything
seems to be OK, so.." Now you can do more. A free Web site called
PCPitstop, which is staffed by some of the former techies from
and contributors to Windows Magazine, offers some ActiveX control
that you can click on to test Internet connection speed right
in the browser. The site will download random text from its Website
to the connected PC, measure the time for the download and report
on the connection speed. If the speed isn't what you should be
getting, (the site offers benchmarks for what you can reasonably
expect) and you're pretty sure that the problem isn't in the connection
beyond the PC (your LAN, your backbone connection, etc.) then
you can download various fixes to solve the problem. Many of them
come in the form or Registry patches, so you should, of course,
backup the registry before you make any changes. If something
goes wrong, you can then get back to where you started, even if
it was slow enough to get you to the download patch in the first
place. PCPitstop will also test a user's PC, compare it with other
similar PCs, and offers a database of test results you can use
to compare your company's PCs with those that other users have
had tested. There are also some diagnostic downloads to check
out connection problems, and more. -This info was provided to
me by: David Gabel
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Site Copyright 1999/2000 FRAGtopia Staffers
& VAM Computers Inc.
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