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What
lies in the future for the gaming world? Well, better and
more realistic graphics, physics and gameplay of course. Things
like this are a given. I mean what trends will we see? Here's
a few trends that I see becoming the norm as online gaming
continues it's evolvotion.
Will
consoles come to dominate the market as so many people have
recently predicted? Somehow I doubt it. I have a few friends
who are avid console gamers, and they swear that with the
release of the X-Box, (It should be noted they also swore
this sort of thing with the release of the Dreamcast, and
the Praystation 2.) gamers will forsake their comfortable,
technically obsolete PCs and move into the realm of Microsoft's
new console.
I
don't think so.
Each
time a new console is slated for release, everyone is all
drooly about the specs on the thing. 12 kabillion triangles/per
second, highspeed internet connection, DVD player... etc etc.....
Then the box comes out, and a few months later you really
don't hear to much about it again... and certainly not for
serious gaming. Consoles are relegated to the realm of what
I would call the casual gamer for a few reasons:
1)
Lack of upgradability. You are escentially working with a
fixed platform. At least with current generation consoles,
what you bought is pretty much what you've got with the exception
of minor upgrades such as memory cards. This is an excellent
thing for the game developers as they know exactly what they're
writing for, and can tweak out their game to run like a bat
outa hell and not worry about many compatibility issues, if
any at all. (Someone explained to me that some new games will
not work on old model Playstations, as Sony has upgraded the
shipping version several times.) On the other hand, it's bad
for the user..... you can't do any serious upgrades to your
little box. Want a new video card? Outta luck. Consoles may
feature cutting edge hardware when they first come out, but
that quickly changes. (The upgrade problem does occur in computers
as well, but at least you have SOMEWHERE to go.)
2)
Lack of a good controller. Sorry console guys. You take even
a lame gamer like me on in Quake III or UT with your little
gamepad.... You're going to get spanked. I HATE console controllers,
and I REALLY hate trying to play shooters with them. Gimme
a good ol' WASD and a mouse anyday!.With PS2 keyboards listing
at $68 US, and not shipping with the unit... Hmmmm... I don't
know that all that many console users are going to bother
picking one up.
3)
Televisions. Gah. Some of the newer consoles look pretty good
on a TV, but you REALLY need a monitor to get dead sexy graphics
nice and crisp. Same deal with surfing the internet and getting
email on your little box. You need a monitor. (Assuming your
console supports a monitor) Reading a TV constantly is going
to start hurting.... Of course you're now going to add $250-$350
for a good monitor to your console, and suddenly you're rapidly
approaching the cost of a new basic computer. And you need
somewhere to put the console, ruining the whole idea of a
small gaming/entertainment box you can leave near or on top
of the television.
4)
Lack of versatility. (This sorta links up with #1) Admittedly,
what consoles are designed to do they do do very well. What
they're not designed for they don't do. I doubt for instance
that we'll ever see MS Word released for a console. Won't
be seeing Photoshop or web design software either. Consoles
play games. With a few small exceptions such as playing CDs
or DVDs and reading some email, without making them quite
a bit more expensive I can't see them having the capabilities
of a computer. I also can't see console users dropping hundreds
of dollars on software that isn't games......
Now,
all the bad stuff aside there are some good things about consoles.
Some very good things actually.
1)
Reliablity. Consoles, due to the closed design of them are
generally very reliable. (See, there's always a good thing
to balance out the bad things!) There's few moving parts and
they've had the heck tested out of them before shipping the
units. I am however wondering about the Xbox with it's hard
drive. Putting an easily damaged device (And prone to failure
device) into a console may or may not be a good idea... It'll
be interesting to see if they have many returns on these bad
boys once they actually ship. Games for consoles also tend
to be fairly reliable and bug free. The company that releases
a game knows damned well that, unlike PC games, you can't
release a broken game and patch it later. Now this may change
again with the Xbox. Potentially you could download updates
and store them on the hard drive. (Uh oh.......Watch out console
world!)
2)
Ease of use. Plug it in, start playing. That's the long and
short of it. Consoles are much easier to get up and running
than a computer.
3)
Inexpensive. Considering that a good gaming machine is going
to run you around $2,000 CDN without a monitor, and that a
decent console like a PS2 is going to run you around $400-$500
(Unless you're one of these idiots who went out and bought
one for $1,000 when they first came out. In which case you
need a good kick in the teeth and a life. Idiot.) You also
don't need to drop $300 on a good monitor.. After all, the
vast majority of people already have a television.
4)
Tons of games. Consoles do tend to have tons of games avaliable.
(Well, not that computers don't as well.)
Anyhows, lets get off the topic of consoles and onto more
interesting things.
In
the next few years I see more and companies moving towards
a "pay as you go gaming" model. Why? For one thing,
potential for more money. And as we all know, big companies
looooooove having millions of dollars rolling in every month
from a game. Everquest and Ultima online have approximately
150,000 players online each.... Each of those players is paying
$10.00/month USD to play. That's one HELL ovalotta money.
Every month. And 0% pirating.. Which takes us to our first
point.
Also,
difficulty in pirating. With the growth of Massively Multiplayer
games such as Everquest, more people are role playing online,
and the MM model is spreading to other genres. Planetside
is a MM first person shooter. Soverign is a MM real time strategy.
Jumpgate is a MM flightsim/trading game. No matter how good
the protection is on a new product, it's soon cracked and
legions of gamers pirate it. Tribes 1 had no protection whatsoever.
(I mean, if it's a good game people will buy it right? Wrong.)
Dynamix calculated (You have to figure they're guessing high.)
a 7 pirated to 1 purchased ratio. That's a horrible ratio,
especially for such an excellent and long running game.
Make
it a pay as you go (ex. Monthly visa) and it's much harder
to pirate. In fact, if you were playing something like Everquest
there really wouldn't be any reason to do so.. When you get
caught they kill your account... and you loose your character.
Not to mention getting charged with credit card fraud. I see
more and more companies moving this way in the gaming as well
as application market. (Microsoft's .net initiative would
be an excellent example.)
MM
games are also alot of fun, and make the entire experiance
much more realistic. You can pick Quake III or Tribes 2 for
a few hours and play... and you get into them. On the other
hand, when you play those games it's a 20 minute fix. You
play the game, get your score.When you're playing a MM guy
you are basically living it. You play.. and play... and pay..
and pay.... You're working on a living character and damn...
It's adictive. (Hence the oh so popular "Evercrack"
nick)
Along
with MM games I see squad based shooters being a big thing.
When Tribes 1 came out, I predicted that the gaming world
would move away from deathmatch and one on one games and the
squad stufff would become much more popular. Tribes &
Counter-Strike proved me right. People like playing with their
buddies, and being part of a team turns online gaming into
a completely different experiance. There's something to be
said about old school deathmatch. When the smoke clears there's
a clear winner. A hero as it were. But with team based games
I think it's much harder. You have to co-ordinate with more
players. And you either live as a team or die as individuals.
And every game is diferent with that number of people involved.
Tribes 2 was released and is huge. Halo, Planetside and Teamfortress
2 (If it's ever released) are going to push the genre to new
heights.
Superstar
professional gamers and teams. As gaming has grown we've started
to see people actually able to make money at it. Lots of money.
There's very, very few of these people in the world today.
But the number will grow as time passes. I think we'll also
start to see professional gamers eventually gain the same
recognition as other athletes. Might take some years but I
do truly believe it will happen. We've seen the likes of Fatality
and Thresh and we'll see more. We'll also start to see more
Allstar teams as the squad based stuff becomes bigger.
Less
companies making games. We've been seeing lately more and
more of the smaller companies being bought up by the big conglomorates.
(ex. Microborg) In one way this may be a good thing, as larger
companies obviously have more money to put behind marketting
and devlopment of new products. On the other hand, creativity
may be stifled if the new "division" isn't allowed
to keep it's anonymity and independent thought and design
process. Nothing quite like having to approve every step with
big brother upstairs to kill you.
High
speed connections. Right now LPB's rule the online battlefield.
Now, I know all of you HPBs are going to be upset about that
comment, and try to kill me because of it. Luckily I'm an
LPB so you'll never be able to hit me. (Mmmwwhahawhahahah!)
It is the truth though, and with more and more people (Gamer's
especially) getting high speed cable or DSL connections the
competion is getting stiffer and more even online. When I
first started playing alot online I was an ISDN connection
(Yes, never been an HPB baby!) and no one else had high speed
save the university LAN guys. Gaming was MUCH easier back
then, trust me. :) Untill we all get fibre connections it'll
never be as nice as a LAN, but it is getting better and better.
Oh
yeah, and in closing an asteroid is heading directly for your
house.
So
ends my predicitions.
Marauder
out.
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